Description

When this option is enabled, Corrade will send error messages to Wizardry and Steamworks. Doing so, helps fix very serious bugs preemtively since all error messages are centralized and then fixed in upcoming releases. When enabling this option, some information that can be considred private may be transmitted as part of the process even though Wizardry and Steamworks does not care about that private information except for fixing Corrade issues. The error messages reflect bugs that could potentially cause Corrade to crash - smaller, non-fatal bugs will still have to be submitted directly to Wizardry and Steamworks.

Data Transmitted

Corrade will send the following useful information encrypted point-to-point between this Corrade scripted agent and Wizardry and Steamworks:

  • the Corrade version
  • whether the error pertains to Corrade or OpenMetaverse
  • the error message itself - this consists in stack traces
  • a timestamp when the error occurred

The following information is disclosed implicitly as part of the process since any connection over the internet requires it:

  • the IP address of the machine that Corrade runs on

Data Retention and Processing

Wizardry and Steamworks does not retain nor redistribute this information in any way to anyone. Once the bugs have been addressed, the error messages would have exceeded their usefulness and the error messages and all other related information will be deleted.

The grid login first name.
The grid login last name.
The grid login password.
The grid login URI.
The maximal range for sensing in-world objects and avatars.
Select a group to modify.
The name of a group that is used for authentication and must be an existing group on the grid to connect to.
The group password is used by scripts to authenticate, has no SecondLife equivalent and is just a made up shared secret.
Region X Y Z
HTTP
The prefix to use for the HTTP server.
MQTT
The IP address for the MQTT server to listen on. The port for the MQTT server to listen on.
TCP
The IP address for the TCP server to listen on. The port for the TCP server to listen on.
WebSockets
The URL for the WebSockets server to listen on.